Watch our tech talk ‘The Matrix Awakens: Creating the Vehicles and VFX’ from the State of Unreal 2022 livestream. Explosions …
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27 則留言
Love that you broke all this down, very cool
que QUINZAA.Monster encantan tus videos. Bendiciones hermosa Celina que Dios te cuide donde quiera los mortalesl abian apreciado tan hermosa mujer
Thanks for breaking all this down, though I'm not yet good to understand most of these 🙁
So this is why you had 14k x 16k texture resolutions for the vehicles
Hey Jack!
I bet it's good to know that if this 'Epic Games' thing doesn't work out for you, you can always get a job as a voice over artist!
Good lord man, what a voice…rich cadence, with patient, calm serenity…just a terrific voice, much respect.
the vehicle pack you released dosent have the crash physics in them
Amazing
Thanks for this video, made me realize how noob i am in UE5 lol
This is some national geographic material right there!!
Thats AWESOME
You guys are just too goddamn talented. Thank you for breaking this down, I hope to be able to match 10% of what I'm seeing here someday.
I'm surprised you didn't use niagara fluids and bake the simulations as a flipbook instead of Houdini. Could have been fun to see^^ As always Epic work!
Hi, I'm working on a scene with these vehicles where some of the doors are left open, does anyone know if/how we can just keep the vehicles static with one or more of the doors open?
Really nice to see more offline VFX based approaches coming into real time, given the great improvements in hardware and software over the past few years. Big respect to the tech artists, equally to the engineers and researchers who create the tech underpinning Niagara, Nanite, Lumen and the rest of the engine. Amazing stuff !
You have a priviledged mind. This is amazing.
So much talent behind the scenes, thanks for this videos because we can finally see them all!
So much information just dumped on you for free. But the greatest part of the video is when you thanked your collaborators at the end. Great Work!
About Wheel Blur: does it need custom depth, which is not supported by Nanite, which you say your wheel use??
We need nvidia flex to create some destructions in real time without skeletal meshes.
To create plasticity in skeletal mesh we need automation of the work on placing bones on other machines, because it takes a long time to do it manually, and it's too lazy
Guys give as modern Matrix game like this, even like 2 hours long only and I will buy it DAY 1❤❤❤
Is there any way of controlling the vehicles through sequencer? I noticed that when I bring them into sequencer the only animations I see for the vehicles are doors opening and closing. I am wanting to control the driving and timing of the vehicles to where my animated cameras are within the scene.
This was freakingincredible. I was shocked and speechless when I first saw it. I am amazed by the fantastic work behind the scenes
I don't know whose voice this is but it sucks.
Are the explosion effects in the published City Sample project?
PDG for games is very useful then. Awesome workflow
Amazing presentation!
This is great motivation for my vehicle's destruction system. I love their approach.